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Little Shoppe of Curiosities — Welcome to the Chronicles.
Featured Entities

Ariadne
CharacterDaughter of Minos. She is a study in quiet resilience and suffocating expectation, a woman trapped beneath the crushing weight of her family's dark legacy and her father’s corporate empire. As the reluctant heir to the presidency, she carries herself with a tense, guarded posture, her natural grace often masked by the rigid, defensive set of her shoulders.
She wears the fine, elegant silks of the palace elite, but she wears them like a suit of armor rather than jewelry, preferring practical cuts and dark, unpretentious colors that allow her to blend into the shadows when she needs to slide unnoticed into the lower city. Her features are striking but weary, dominated by intense, watchful eyes that have seen far too much palace duplicity, and a sharp, determined jawline that betrays the fierce, rebellious spirit she is forced to hide from her father's watchful eyes. She moves with the deliberate caution of someone walking a tightrope, her voice a calm, measured alto that conceals a raging tempest of grief, hidden trauma, and a desperate, secret longing to tear down the rotten foundations of her father's city.
"She stood on the rain-slicked balcony overlooking the neon sprawl of the lower districts, a gilded captive wrapped in silk that felt more like a shroud than a privilege. Ariadne didn't look at the sky or the pristine upper tiers of the palace; her gaze was fixed downward, toward the labyrinthine alleys where the shadows grew thick and dangerous. In the palms of her hands, she rhythmically traced the calluses earned from secret, midnight training, a quiet, rhythmic counting of the days until she could finally stop playing the dutiful daughter and become the blade that cuts the strings."

HexFuel Core
NoteInvented by Ordelann and taken from the Molybdenum luxury airship, this core is forearm-sized and was previously powering a lifeboat.
It is said to have the power to pass through the shield surround Kashal's valley and rumored to allow passage between the Spheres. For this reason, Dr. Dee sent the party to recover it, however, this led to the tragic crash of the Molybdenum and destruction of all other source of HexFuel.

Jinx
CharacterShe is the younger sister of Calliope and was involved in an adventure that left the two of them 'changed.’
A jagged silhouette of nervous energy and brilliant, unstable potential. Once the trailing shadow of her sister Calliope, the ‘change’ has left Attia with a gaze that seems to see things a second before they happen... or perhaps things that aren't there at all. She moves with a predatory grace that is constantly interrupted by small, childlike tremors, carrying a collection of "toys" that are far more lethal than their scrap metal appearance suggests. She is not a girl seeking a path; she is a live wire looking for a place to ground.
"She stood in the violet haze of the undercity, a porcelain doll shattered and glued back together with spite and static. Attia didn't just inhabit the room; she haunted it, her laughter ringing out with the hollow clarity of breaking glass. In her hands, a makeshift engine hummed a low, threatening chord: a mechanical heartbeat for a girl who had traded her own pulse for the thrill of the destruction."

Lady of Flowers
CharacterIf you were to ask any of the Sisters of the Thorn to tell you of the Lady of Flowers, you’d be quite disappointed in their responses. The eldest of the Elves may vaguely recall a cheerful and laughing child; her peers might conjure the distant memory of a loyal and dutiful young woman. Only the Thane of Grellan's Grove looks upon the Lady with more than a hint of recognition, and only with an expression of mournful sorrow mixed with unadulterated pride. For all others, the woman the Lady had been before she donned her armour may as well be dead – excised from living memory.
If you were to instead ask one of the Sisters how the Lady became who she is, though, most would be more than thrilled to regale you with the story. And although many retellings and embellishments have muddied the truth, most agree the tale goes something like this:
Long ago, during the stewardship of a previous Thane, the Grellan's Grove and its surrounding woodlands were the subject of envy. The Grove was replete with vast tracts of land, wildlife, and forests – or, in the eyes of those that coveted it, land to settle on, beasts to feed on, and lumber to fuel weapons of war.
The Thane of that period was approached many times to trade for the land, but she always rebuffed such offers. In their frustration, these envious outsiders made a pact to invade the Grove, assassinate the Thane, and split the lands amongst themselves. They attacked without warning, burning woodland on the edges of the Grove’s territory and killing some of the more inexperienced members of the Sisters of the Thorn.
The Sisters quickly retaliated, however, led by the Elven woman who was to become the Lady of Flowers. For weeks they held off the invaders with skill, daring, and guerrilla tactics, but the Lady was eventually captured, and her band of rangers pressed deeper and deeper into the Grove. The Lady was spat upon, mocked, and tortured by the invaders, until her maimed and crippled body was left to die in a burned out copse in the Grove, an example to the other Sisters.
But the Lady refused to die. She pleaded for the power to stop these invaders and save her home and her Sisters, no matter the cost. She was heard – not by any God, but by one of the powerful and capricious Fey Lords, though the reason it did so is unknown. Perhaps it admired the Lady’s resolve – perhaps it, too, wanted to prevent the desecration of the grove. Regardless, it offered her its blessing – a tiny fraction of its power, and a beautiful, though cursed, set of armour, in which it entombed her broken body, allowing her to fight once again. With a whispered word, every memory of the Lady’s true face, even her name, was pilfered from the minds of all who had known her. The Lady simply offered her thanks, and left to deliver her wrath upon the invaders as the Fey Lord laughed.
In the deepest recesses of Grellan’s Grove, the Thane stood surrounded by her closest guard. A few dozen of the invaders, having finally made an inroad to the Grove’s sacred heart, were intent on carrying out their plan of assassinating the Thane. As the two sides braced for battle, they were stopped by a rustling in the trees. The clouds parted overhead and moonlight poured into the grove, illuminating the lone Knight standing at the clearing’s edge. She was clad in a resplendent suit of metallic green armour, gold floral embellishments, and a helmet shaped like the head of a fearsome owl, and she was draped in a cloak of purple cloth and flowers.
Many of the attackers laughed, some nervously, some mockingly at the Lady’s outlandish appearance; but their laughter soon ceased as the Knight advanced, swiftly and brutally slaughtering the invaders until their blood nourished the land, leaving not one alive. The Sisters tensed as the Lady turned towards the Thane, but the Knight merely knelt before her and bowed her head.
The slaughter of their comrades demoralized the remaining invaders and they were soon routed with the aid of the Sisters' new Champion. Their heavy losses advised them against further attacks, and soon the grove and its residents began to heal.
These days, the Lady of Flowers can be found ever at the side of the Thane, or wandering the expanse of the Grove and its surrounding wildlands. The Lady seldom leaves, and only when the dark whispers of her Fey Lord reach out to her to uphold her end of the bargain…

Rat
CharacterOf the two rising stars in the Syndicate Rat preferred the even tempered Ferocious to the crazed, ultra-violence of Vicious Blade, but they were careful to not pick sides, at least not overtly. Which was a good thing, as A LOT of loyalty tests were administered after Ferocious disappeared. Rat didn't need the trouble but did need the job. Caring for his blind brother was his main priority.

Six-Fingered Larry
CharacterIn the dim, oil-slicked underbelly of the Docks, where the "metallic tang" of the city’s industry meets the salt of the sea, sits Six-Fingered Larry. He is a relic of a darker era of artifice, a Syndicate Clank who has been modified so many times he is more a collection of "misfiled parts" than a cohesive machine.
Larry is a spindly, skeletal construction of tarnished brass and blackened iron. His chassis is perpetually hunched, as if he is forever leaning over a delicate mechanism. Unlike the robust, red-armored bulk of Kustos-749 , Larry is built for the "clandestine geometry" of theft and replication
His most striking feature is, of course, his hands. Each arm terminates in a specialized, multi-jointed hand featuring six elongated, needle thin fingers. These digits are tipped with fine point calipers, tension wrenches, and optical scanners. When he works, his fingers move with a rhythmic, unsettling speed... a blurring "spirited dance" of clicking metal that sounds like a thousand insects scuttling across glass.
His optical sensor is a single, oversized amber lens that can telescope outward, glowing with a low, predatory intensity when he’s examining a lock. He is perpetually shrouded in a tattered, grease-stained leather apron filled with a dizzying array of "conceptual tools" and blank key-blanks.

Tamagotchi
NoteThese seem to fascinate the youth of Kashal. Patch and Franny Flynt both have them.

The Party
OrganisationThis is the adventuring party each with a partial ownership in the Little Shoppe of Curiosities. Jaimus owed each of them a debt and respected each of them for the things they brought to him in life:
Calliope (Jill) - Character Sheet - An archeologist-musicologist-appraiser who worked with Jaimus on the provenance of curiosities.
Katrina (Barbara) - Character Sheet - A Katari gambler with an uncanny knack of winning money from Jaimus.
Kustos-749 (Calvin) - Character Sheet - A Clank recently liberated from a cursed imprisonment.
Willow (Dana) - Character Sheet - A druid... perhaps the hippy granddaughter of Jaimus McNulty.
Former Members
Kaiser (Leland) - Character Sheet - A Katari kid next door who helped Jaimus by chopping firewood.
Cosma (Griffin) - Character Sheet - A mystic Faun specializing in magics both deep and dark. She was called away to help with an urgent issue in Grellan's Grove.

Vatha
CharacterVatha argues incessantly with her brother Glaber using every tool available to her, be that the Senate where she is "First among equals" or in the streets where she is arguably the most fair-minded person in the city of Kashal.
She may promise to 'paper over' problems for a proper discount at the magic shop. She is a good friend to have.

Vicious Blade
CharacterVicious isn't just a syndicate rival; he is Katrina's former partner, a man whose ambition consumed him and drove him to an act of ultimate betrayal. Vicious is a brilliant tactician and a master of the blade. His signature weapon is a sleek, black twin-bladed katana, a stark contrast to Katrina's nimble, rogueish fighting style.
Vicious is sharp and angular in his features, with a pale complexion and eyes that seem to hold no light at all. He often wears high-collared, form-fitting black leather and steel armor that gives him a predatory silhouette. There's a certain emptiness in his gaze, a cold calculation that shows he's crossed a line from which there's no return.
Once, Vicious and Katrina were equal; two halves of a whole, a legendary duo in the Syndicate.
However, Vicious was not content with their partnership. He craved the power to rule the syndicate himself, a desire that grew into a vicious, burning obsession. His ambition drove him to betray the Kat, leaving her for dead. His actions are not fueled by passion or anger, but by a chilling, logical need for control. He sees emotions as a weakness and has purged them from his life, replacing them with a cold, ruthless efficiency.
After his betrayal of Katrina, he systematically eliminated his rivals, using a combination of cunning strategy and overwhelming force. He now sits at the head of a powerful crime syndicate, and his reputation for ruthless violence and cold precision is widespread. His ghost haunts Katrina's journey, as he represents the life she could have had and the man she once loved, now twisted into her ultimate nemesis.